Microsoft starts testing Minecraft ray tracing on Xbox

Microsoft has started testing ray tracing support for Minecraft on Xbox Series X / S consoles. A new Minecraft Preview build is available to Xbox Insiders, and it includes limited ray tracing support. The latest test build is also marked as optimized for Xbox Series X / S, suggesting that a next-gen patch is coming soon.

I’ve been testing out the latest Minecraft Preview, and have been able to successfully enable some ray tracing support. It’s not a simple switch, though. Minecraft’s ray tracing is enabled through additional resource packs, and there’s no easy way of downloading and installing these in the Xbox version of the game right now. There’s a workaround, though. You can host a Minecraft session on a Windows PC with the packs enabled, and an Xbox player can join that session and ray tracing will be enabled.

You’re then able to toggle ray tracing support on or off from the settings menu. While there is also a setting for upscaling support, this appears to be limited to Nvidia’s DLSS on the PC side right now. Hopefully that will eventually extend to AMD’s FSR 2.0 support on Xbox, or other upscaling techniques.

Minecraft players on Xbox have been waiting a long time to hear about ray tracing on Xbox Series X / S. Microsoft originally teased Minecraft ray tracing on Xbox Series X two years ago, and the addition of the support in the latest preview build suggests it could be on its way soon.

Minecraft’s blocky aesthetic was originally upgraded as part of the ray tracing launch for the Windows 10 version of the game in December 2020. The ray tracing is most noticeable in water reflections or shadows within Minecraft, or through the additional detail in texture packs.


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